First Steps

Setup

After installation, you will find the HAS Paint Layers panel on the right side of the 3D viewport. Make sure you have selected a mesh before proceeding.

To get started, press the following button in the HAS Paint Layers panel: set material This will initialize the material setup for your selected mesh.

After setting up the material, you can begin by adding Layers. Once the layers are added, you can start working on your textures right away.

If you need more control, explore the Material page.

Another important element in the HAS Paint Layers panel is the: setup scene

The Setup Scene button adjusts the View Transform of the current scene to Standard. It is important that colors are displayed accurately, especially for tasks like using eyedroppers or projecting images. Without this setup, colors might appear different than expected, potentially causing confusion when sampling colors or projecting images.

Understanding HAS Paint Layers

HAS Paint Layers is a material setup add-on designed to simplify the process of creating node groups and configuring a basic shader. It automates the initial steps required for painting and texture creation, making it faster to get started with your project.

Each layer added through HAS Paint Layers represents a texture, color or node. All is stored within the Blender scene. This means you can manage, re-use, and export textures as needed for other parts of your workflow.

Important Note on Node Groups

Avoid editing the node groups created by HAS Paint Layers. Directly modifying these node groups can result in unexpected errors or could lead to the overwriting of any custom changes you've made. If customization is needed, always make copies of the node groups first to ensure that the original functionality remains intact.